Codex
Classes, regions and monsters, bosses, synergies and gear in one place. Numbers reflect the current version and may change with balance updates.
Classes
Sign in with Google to create a character and choose a class. Each class attacks and uses its special differently. Guests have no class bonus and use a bow.
| Class | Bonus | Attack | Special |
|---|---|---|---|
| Warrior | Max HP +50 | A knight in plate armor who dashes up to the monster and slashes. | Blade Storm: sends waves of blade wind at the targets. |
| Mage | Special charge +40% | A robed wizard who fires mana bolts from a staff. | Meteor: drops a burning meteor on each target. |
| Rogue | Combo damage +0.2 | A master archer who draws the bowstring while you type and looses the arrow when the word is done. | Arrow Rain: showers the targets with three volleys. |
The Rogue bonus applies to damage only, never to the score multiplier, so no class has a scoring advantage.
Monster ranks
| Rank | Health | Per stage | Look |
|---|---|---|---|
| Normal | Base | No limit | Plain word box |
| Rare | 2.2x normal | 0 to 2 | Blue border and health bar |
| Unique | 3.5x normal | 0 to 1 | Purple border and health bar |
Monster health scales with the length of the first word and with the stage, so monsters of the same rank take about the same number of hits whatever their word. Health grows 5% per stage.
Regions, monsters and bosses
Each boss you defeat sends you to the next region, and after the eighth region you return to the first. Bosses gain 22% health every time one is defeated.
| Region | Monsters | Boss and attacks |
|---|---|---|
| 1. Dungeon Prison | slime, bat, skeleton, orc | Goblin King: throws rocks; its strong attack is a leaping slam that sends a shockwave. |
| 2. Moonlit Forest | mushroom, moss slime, wolf, ogre | Ancient Treant: raises roots under your feet; its strong attack sends a line of roots toward you. |
| 3. Ice Cavern | ice slime, frost wolf, ice ghost, ice golem | Frost Witch: fires ice spears; its strong attack rains icicles from above. |
| 4. Lava Fields | lava slime, fire bat, ash skeleton, lava golem | Red Dragon: spits fireballs; its strong attack is a long fire breath. |
| 5. Demon Castle | ghost, bat, skeleton knight, dark orc | Skeleton Lord: throws sword waves; its strong attack is a charge with two slashes. |
| 6. Poison Swamp | toxic slime, toxic mushroom, marsh bat, marsh orc | Slime King: spits poison; its strong attack swells up and bursts a huge poison blob. |
| 7. Sun Desert | sand slime, jackal, mummy, sand golem | Desert Pharaoh: hurls sun orbs; its strong attack calls a sunbeam down after a warning mark. |
| 8. Edge of the Abyss | void slime, void bat, void ghost, void golem | Abyss Dragon: fires dark orbs; its strong attack darkens the screen and charges a beam. |
Weak boss attacks come every five seconds while you type, and strong attacks come when the sentence timer runs out. Each boss looks different when attacking, but the damage is the same.
Synergy families
Every upgrade from the same family adds one to its synergy, up to 10. Awakening effects play at 3, 6 and 10. The icons at the top left fill with color and glow as the synergy grows.
| Family | Effect | At synergy 10 | Upgrades |
|---|---|---|---|
| Fire | Defeated monsters explode and damage those nearby. | 15% of the killing blow, 65px radius | Sharp Blade, Consonant Hunter, Long Incantation, Arcane Blast |
| Frost | Freezes all monsters for a moment every 12 combo. | 0.9 seconds | Mud of Time, Sealed Gate, Hourglass |
| Storm | Lightning strikes every 8 words, even if your combo breaks. | 14x attack, 2 targets | Quick Dagger, Chain Lightning, Ward Charm |
| Mana | Refunds part of the gauge when you use a special and raises special damage. | 20 gauge refund, +10% damage | Mana Spring, Mana Siphon, Wide Special |
| Guard | Reduces damage taken and knocks monsters back when you are hit. | -10% damage, 14px knockback | Iron Heart, Stone Skin, Shadow Step, Combo Keeper, Regen Ring, Vampire Fang |
Legendary-only powers
- Phoenix Feather: revive once at 50% HP when you fall.
- Twin Strike: 15% chance to deal double word damage.
- Last Stand: +30% damage while below 30% HP.
Dropped gear
Gear that lasts for one run. Type its name to pick it up, and your hero's look changes.
| Slot | Tiers (low to high) | Per tier |
|---|---|---|
| Armor | leather, chainmail, steelplate, goldplate | Defense +8 |
| Helm | cap, ironhelm, steelhelm, goldhelm | Special charge +5% |
| Weapon (Rogue) | huntbow, ironbow, steelbow, goldbow | Attack +8% |
| Weapon (Warrior) | huntblade, ironblade, steelblade, goldblade | |
| Weapon (Mage) | novicestaff, ironstaff, steelstaff, goldstaff |
Higher tiers start appearing at stages 2, 6, 12 and 20. Normal monsters drop an item 5% of the time and rare or unique monsters 20%; some drops are potions (+20 HP). Bosses always drop gear.
Shop (signed-in characters)
Permanent gear bought with the gold you earn after runs. It raises stats without changing your look. Weapon names follow your class.
| Type | Item | Effect | Price |
|---|---|---|---|
| Weapon | Hunter Bow | Attack +10% | 100 |
| Spirit Bow | Attack +20% | 400 | |
| Rapid Bow | Attack +10%, combo +0.1 | 900 | |
| Dragonslayer Bow | Attack +35%, combo +0.15 | 2,500 | |
| Armor | Tough Vest | Defense +10 | 120 |
| Chain Shirt | Defense +20 | 450 | |
| Mithril Mail | Defense +35 | 1,200 | |
| Dragon Scale | Defense +50 | 3,000 | |
| Trinket | Mana Ring | Special charge +10% | 150 |
| Lucky Charm | Gold +15% | 300 | |
| Sage Amulet | Special charge +25% | 900 | |
| Royal Seal | Gold +30%, special charge +10% | 2,500 |
Every level up gives one stat point. Power gives +4% attack, Vitality +10 max HP and Focus +4% special charge. The level cap is 50.
Deals
After a boss falls you are offered two deals. You can also walk away.
| Deal | Cost | Reward |
|---|---|---|
| Pact of Greed | Enemy HP +40% for 2 stages | One rare+ upgrade |
| Pact of Madness | Enemy speed +25% for 2 stages | Attack +15% |
| Pact of Blood | Max HP -20 | One rare+ upgrade |
| Reckless Pact | Defense -15 | Attack +12% |
| Pact of Wounds | Lose 40% of current HP | Full special gauge |
| Pact of Respite | Enemy HP and speed +20% for 2 stages | Fully restore HP |